I really just don't understand how anyone could think it was acceptable. The only way to describe GE2's plot is baffling. Its like whoever wrote it don't understand humans or human emotions and just copied concepts from things they've seen on TV. But yeah, GE's plot is basically a mish mash of mecha tropes written by a Japanese Tommy Wiseau. Macross was the only show to get the pop idol singing a song in the final battle right and every copycat from FFX-II to Casshern just get it wrong. GE1 basically stole all it's plot points from Gundam (newtypes vs oldtypes, Shickshal an almost carbon copy of Char, complete with dead indian waifu and nuclear fallout scheme) and GE2's songstress shit was a really, really, bad copy of Macross. When the credits rolled and I realized Bamco was involved the plot made a bit more sense. I can feel an improvement from Toukiden 1 but that musou-esque stiffness is still there and that's why I'd rank GE's combat slightly better, but only slightly. The way that your character kind of stands there in the middle of the combo and the general lack of weight behind attack is kind of hard to explain other than it feels like a musou. I get that musou feeling to them where they don't really feel like they're connecting. Yeah, something about the weapons do feel off. It took me 50 hours in to get an actual suit of armor and you don't even get a helmet to go along with it so it just makes your body look fat. Its like the game's costumes are taken from an Abercrombie and Fitch catalog. Most of the jackets don't have undershirts and only button up at the top so you can see your bellybutton on most of them. I like the new direction the series is going and while it's still in it's growing pains, I much prefer the overall experience to that shitfest in GE.ĭon't even get me started on the armor. Weapons are a bit more unique this time around, the new ones are cool and the open world really helps it separate itself from MH. Thankfully, in my short time with Toukiden 2, most of those problems are fixed. Toukiden 1's gameplay is pretty dull and stale and a shitty copy of MH, with a completely obtuse Mitama system and some half-baked ideas. On the other hand, Toukiden has a really comfy and emotional story that doesn't dip too far into your typical Japanese melodrama. The padding in the game is insane and it isn't helped by the fact that most of the padding consists of the same kongou-type monsters you fought in the first 4 hours of the game. There is a point where someone is in the hospital who needs to give you some crucial information, but for some retarded reason she can't just tell you everything at once, instead you have to go on something like 5 filler missions in a row just to wait for her to recover. I spent 50+ hours in GE2 just clawing my way out of low rank because of how much sheer filler is in the game. I really can't recommend GE to any but the most masochistic or desperate MH players because of how hard it is to get through the forced story. Almost every cutscene had me screaming at the screen because of just how baffling it was, like none of the music matching the scene with bombastic choir and orchestral strings playing during the most inappropriate places. I had to drop 1 once I realized it was literally Char's Counterattack 2.0 and although I beat 2, it's plot is literally the worst thing I've ever had to sit through. I still can't believe how bad it is after all these years. They always have 3 sockets.God Eater has better combat mechanics (barely) but an absolutely horrid and baffling story that will make you want to pull your hair out in places. This gives the player abiliity to combine a fully upgraded rank 8 weapon and a level 10 mitama to produce a rank 9 weapon. Source: Toukiden: Age of Demons Game Guide by Kats Quintano Spear NameĪfter finishing all story missions, an option called forge will appear at shrine.
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